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Genius of Game who is going over from Korea to the world

CEO Lee Dong-Ryeol of Game Sapience (www.gamesapiens.com)


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There was ¡®the 9th Korea Board Game Con¡¯ for 2 days at COEX from July 20 2013 sponsored by Korea Creative Contents Agency and Ministry of Culture, Sports and Tourism and it was in success with about 30,000 visitors at the event. As the GAME CON consists of various 200 games from 12 companies and there was a happening in a booth crowded with many people from young generation to old generation such as young couples, parents¡¯ children, friends and clubs¡¯ members but they just have 6 kinds of card game and 2 kinds of board game. It was their first time to meet fans but sold three times more than other companies during the event, which was making people which company is. It was a sensation in the game industry since their profit was much to that of international publishing/distribution areas as well. This is ¡®Game Sapience¡¯, which made related people curious and amazed.



Warrior who came to get rid of some barrier in the game industry

Certainly, ¡®Game Sapience¡¯ in the board/card game industry is quite famous. Since they launched out in 2005 when they established the company right away, and the game was a hit game in the year. That game swept away for all the game awards such as a top prize at the Board Game Contest and the top prize and the all-around victory at the 22nd Recreation Championship. Also, got attention since it was a creative game at that time and it was so popular of the board game, after all, ¡®Game Sapience¡¯ got awarded by a Minister of Culture, Sports and Tourism prize in July 2008, which was the first time for the board game industry. In case of , it is considered to be a great game as a ¡®Playing Card¡¯ since it can be used in 50 ways to play and one or up to 41 people can play at the same time and it can be used as a card or a dice. After all, it is versatile to play in many ways. is considered to be perfect to teach children because it is made for education and game as a practical game for English word education.

In other way, it was an issue since a minster Yoo In-Chon awarded him directly. Besides, CEO Lee Dong-Ryeol used to say something for the development for the game industry boldly in time. In a word, he was a mouth of representative of venture enterprises and an eye of the future. His then-behavior must have been a brave action for the game industry to be more hopeful and bright, which is the only profitable product to earn 100 billions of money as one of Korean Creative Contents.



Taking a lesson even with a flickering from the same field

His major in the college was law. But, he had a big success as a CMO to venture the company during the college, and it became a chance for him. He changed the major after graduation, eventually, he gave up on the bar exam, but instead, he decided to be a businessman. As a venture businessman, he noticed that Hangame, Neowiz such as game portal company would dominate in the industry, so he thought his company would go forward as a late mover but keep up with them by creating better contents with its differentiation and competition. His games over 14 years were based on the board and card games based on that, finally he made over 130 kinds of game series. They are regarded to be able to be adapted to various digital platforms enough with offline actual publishing out of one-source, multi-use as well.

CEO Lee didn¡¯t hesitate to say that he will change the global game market fundamentally by that theory. Current game industry is getting heavier and bigger every year and companies have made lots of money on that. Real publishing game market is also growing now, and especially Korea became a hot market because of the high growth rate. Everybody can play that kind of game at home on PC or on the phone. His insight of the business should be highly applauded. ¡°A company that is caring about the base of contents can be successful in the one-source, multi-use as well.¡±



Aiming for placing things with the right positions in the game

CEO Lee became a head of the company going through CMO and CTO of contents and IT industry fields, so he know what gamers want and think of how to promote with the agenda. He is considering over the market¡¯s flow first. Also, he is focusing on some ¡®periodical contents¡¯ with having a fundamental competition. We could see him as a game master with amazing capability and strong willingness since he has invented 130 kinds of ¡®Game Sapience Publishing Game Series¡¯ as for classical steady seller that the life of the game could be continuously beloved.

Looking into every angle of ¡®Game Sapience¡¯, it has a great reputation since it satisfy a desire of joy and even intelligence. And there are plenty of results and processes during the play, so it gets never boring to play repeatedly.

As for the four fundamental arithmetic operations game that is practical for concentration, judgment, thinking skill and cognition and computing power like spiritual power training. . As for is a military card game as a hobby for the soldiers who want to spend some past time and feel proud of their obligation for the country.

or are pretty easy games for all the age group with a simple rule and process. is a game to attack the opponent with flipping over or moving cute and dynamic character tiles and is a game to appoint of tiles for continuing or cutting the way of the destination. and are board games for 2 and the victory would be taken by competition to see forward. Afterwards, this kind of man-to-man game would be out over 20.



Step forward a professional company that covers analogue and digital

¡®Game Sapience¡¯ is showing off the world class contents and artwork and even the quality of the products are awesome, therefore, many want to have as a collection.

¡®Game Sapience¡¯ is for exporting their games as products over 30 countries with 130 kinds of game contents by dividing like a playing card, card, battle for 2, strategy, education and party on purpose. The homepage of them is providing contents in English and Korean via images and videos. CEO Lee is developing the AMUSE PORTAL¡¯ as online game portal service adopted by One-source Multi-use right after offline publishing board game and finding some investors on that now. It is certain that he will make his ultimate dream with that periodical contents based on original and popular 130 games that is all time classic without the trend or change in the market since he is the one who has planned and predicted correctly with a logical vision and made efforts a lot for last 14 years.













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